Showing posts with label PC Game. Show all posts
Showing posts with label PC Game. Show all posts

Player Death and Consequences



Each game has its own set of rules about how player death is handled, what consequences are doled out, and how players must recover from it. In some games death even has a habit of evolving from one set of parameters to another, even increasing in scope how players can come to their own demise. While the death of a character may not always seem like a factor that should drive the mechanics of your game, if it's not setup correctly or in a way that positively effects you game (go figure), then this is a feature of your game that may cause you some serious headache down the line. Death of characters also provide you, the game developer, with unique opportunities when you create an online game. Not only do they give you the potential to keep player stats, items, development, etc, in balance, it gives you the potential to create new levels of detail or experiences in your game that don't follow the typical game progression.

The Basics

There are a few things that a life system offers in a gaming environment. In most cases, and in most games, your characters are not usually truly immortal - that is to say, there is very rarely a game that does not punish their players in a death style manner, if they mess up. Player death and life systems of a game provide you, the developer, with the idea to keep game play and advancing through your game in check; it allows you to sprinkle a few caveats throughout the mechanics of your game, making it necessary to think before you act. Is it a good idea to go guns blazing with your most expensive (and perishable) equipment, if the situation seems like it may very well end in death? If those items die upon death, it may make the player decide to rethink their actions, or at least put a bit more thought into the situation before rushing through various situations you've so carefully setup.

Death, in some games, is also a way to keep a players progression through the system in check. In many games, especially MMORPGs, its been a traditional mentality that death should penalize the player in a reduction of stats. This mentality says that this will then make players work harder to regain those points, thus creating extended game play time. The same philosophy can be seen behind making certain expensive items break upon death. While this was a readily accepted mentality for most RPGs years ago, it seems the tide is beginning to move away from this. EVE Online for instance takes away all items attached to a ship (and the ship itself) when it is blown to bits. In some cases and depending on the situation your character can also suffer skill/stat points. However, EVE does provide players with the ability to insure their ships, and create 'clones' of their current skill sets so that in the event death occurs, little is lost. Nice, eh? This is an example where the developers of the game have clearly said "Yes, death should have a penalty", but they have also said "But... We should give players a chance to hold onto their goods, even if death does come their way." In many ways this approach appeals directly to more casual players who would be incredibly turned off by losing it all, simply because they were killed. This has special meaning because it is fairly easy to die in Eve. More on this later.

Development Opportunities

It may sound strange that in death there would be opportunities for additional game play and experiences, but it's true. A player being killed in a MMORPG does not need to be a completely painful experience. In a more old school RPG, Ultima Online, the creators made death a bit more interesting. Instead of just making it so that players would resume where they left off upon returning to the land of the living, they made it required for the departed to locate someone who could resurrect them individually. While this adds additional game play time to death, it also adds in new elements of the game play that players are forced to deal with - interacting with other players, and working together. There are numerous other approaches to death. What if the return trip from the underworld spawned additional quests that were only active to those who had perished? What if death actually was a part of the game in that there were unique skills and items to gain once you've perished? Since death is such a normalized part of most games, why not make it something that is truly designed? In many ways creating a crafted death experience for your users when they come to an unfortunate demise can also change how those players perceive death. Is it merely a consequence put in place to add time to their game play, or is it an experience that actually has some merit and adds to the game?

Implications of Death

Depending on how easy it is to die in your game, how easy it is for other players to kill one another, what happens when a player does die, how they recover their character from it, how they retrieve their items, and so on, all play a part in how death is perceived in your game. Ultimately, if you're like most developers you want your game's death system to have some bite, and for players to fear it for one reason or another, but you certainly don't want players to hate it so much that they leave your game over it. Because death is an inevitable part of most games (and most likely yours!) it's important to consider what your "death penalty" does to a player.

In most cases if a character is killed off for good as a result of dying, players will probably be incredibly upset and unsatisfied by those results unless this is readily expected from the beginning, and it's easy for players to recover what they may have lost. In most cases games that have "perma" death tend to be games where players don't get a chance (and aren't expected) to become heavily attached to their characters. Additionally, games where perma death occurs don't leave much room for player made history or development, especially if death is a frequent occurrence. Even the looming possibility of perm death, say after 100 disposable lives that players can come back from easily becomes a bit hard to digest. Unless you can find a way to work it into the game play and storyline flawlessly, it would be wise to keep your distance from such an approach.

Like EVE, Guild Wars has a fairly balanced and reasonable approach to death. When players die, they don't "perma" die, but they are resurrected at a shrine closest to where they were killed. When players set out to continue their journey, they have a timed handicap that limits their health and mana. If the player dies before the handicap has expired, their new penalty simply adds onto the old one. While not creating permanent stat penalties, this can slow down game play and force you to be a bit more careful as your progress (at least until your stats are restored).

Probably the most important factor to consider when determining what the penalties for death are is to decide and figure out how frequent death occurs for the normal player. If, like in Eve, it is fairly easy to blow up your ship and everything inside of it, you probably want to make death something that is 1. reasonable and 2. something that players can mitigate on their own (like in eve through purchasing insurance plans that protect your assets). While making sure that every player in your game is "happy" with every aspect of your game should not be your primary concern, making sure that at least most of your players are satisfied with the consequences for such a big system (like death) is incredibly important in retaining the people who play your game.

Taken from : EzineArticles

Utilize Social Networking Sites to Get Free Games

Free online gaming is a popular hobby amongst gamers across the internet. Free entertainment is the best entertainment, and its well worth it most cases. Finding high quality free games can be difficult, especially with the plethora of them available on the internet now. Free games are not paid for, and use other sources to pay for all of the costs of having the game on a website. This may cause the free game to lack quality.

Social networking websites that we are all familiar with have tons of users that have similar interests as you do. These interests do include free online gaming, and you can use that to your full advantage. Finding other users like you can lead you towards great free online games, and a lot of fun on your part.

You should begin by looking for users that are involved with free online gaming, and free MMORPG's and so on. Word of mouth is important, especially when it comes to finding high quality free online games. So many online games are very low in quality and game play, so ask around and find people that can recommend a game that you might like.

Browse through different websites, especially if it is a social networking place that is based on gaming, gamers, and other things that are related to the gaming experience. Many people will be able to tell you where to find free online games, and how.

Why you should you sacrifice quality for cost? If a game is free it is likely to have poor graphics, but that doesn't need to be the case. Try new games, and explore before committing a lot of time to one free online game. You should have open options as well as the chance to find quality games that work for you. Donations to free online games are a good way to increase the production of a game as well as the quality. Plus it helps the developers and encourages an overall growth in the free online gaming development.

In addition, you can read various reviews that are available for free online games. These reviews are a good way to get insight on the newest, hottest, and best games available. Knowing stuff ahead of time will ensure that you get the best games out there on your computer for online play.

Free online games allow you to have fun without paying tons for that kind of fun. Its enjoyable to be able to experience something like free online games, especially if they are multiplayer.

Official Game Site : BigFishGames

Play Free Online Games

Play free online games on the internet when you are bored or are in need for some quick entertainment. There are many websites available, but some offer nothing new, only the same old games you can find on other websites.

Others, though, have excellent flash games. More and more people are playing games online, whether it is at work or at home. The days of playing solitaire at work might almost be over.

The most appealing aspect about the online websites is that it is free. You do need a computer and a quick internet connection to load the game and you need Macromedia flash. Sometimes you can download the games and play them off line.

The most played games are racing games, like bike racing and puzzle solving games where you have use your brains to solve the problem.

These games are very addicting and time flies by quickly. Online games are so popular even Google is tapping in to the user base, by offering developers to integrate ads in the games. When an ad is clicked Google pays the owner of the game on a cost per click basis.

This will help the online gaming community tremendously, because more people are going to develop small games which they can get paid for on a recurring basis. And do you know what that means for game players like you and me? More quality games will show up.

Don't get me wrong, simple games can be fun and entertaining, but a web based game developed by a team might be more polished and refined, garnering a bigger fan base to support sequels.

In the mean time enjoy the playing games from literally millions of online gaming websites, which you can find them by using your favorite search engine. So keep on playing!

MyGameSpace.com - Play Free Online Games!

Official Game Site : BigFishGames

Computer Games is Fun and Easy

There's no doubt, that computer games are here to stay. They have to be one of the most prevalent forms of software around. You can find them on PC's, Macs, cellphones, pdas, and BlackBerrys. They even have their own genre of hardware. Specifically for gaming. There are living room styled consoles like Xbox, Wii's, and PS3s. As well as a horde of portable gaming platforms, like the PSP, GameBoy, and DS. I can't think of any other software that warrants it's own hardware platform. We sure do like to play don't we?

It's a basic human need - for some even an obsession. Play time is a stress reliever, a much needed distraction, and arguably a self esteem builder for the winners. But another basic need that computer games can feed, is that of creation. Everyone loves to create. Whether it's a five year olds finger painting hanging on the fridge, or Stephen Kings next great horror epic. Anyone with an emotion to express, story to tell, or movie to capture can do their thing.

I must confess to be a wanna-be game developer from way back. I first tinkered around with building games on a Commodore 64. And if I really want to date myself, I'll confess to writing a very basic random number generator type game in Basic on a Radio Shack TRS-80 computer. Fortunately for the inspired gamers of today, the technology supporting game building has improved by several light years since then. From the simple to use yet powerful GameMaker from YoYo Games to the Unreal Editor (UnrealEd) that ships with the purchase of most games powered by the Unreal engine. This enables anyone who owns the game to create their very own version of the game using the same tools as the professionals.

It's a beautiful world to live in, if you've got the itch to build games. Not only are the tools available, but the information on how to use them is freely given and discussed in forums all over the internet. A google of the term "game developer forums", shows 194 million results. WOW! I'm sure they're not all totally relevant, but as I puruse the top few entries, I see a few places where I've spent lots of time. Including, but not limited to GameDev, and IndieGamer forums. The latter being an offshoot of the independent gamers forum started by Steve Pavlina on his old Dexterity website, back when he was a legend in the world of independent gamers.

While the tools mentioned above work great for building and designing games, there is plenty of opportunity for other skilled artists to create for the gaming world. Digital artists are every bit if not more a part of game creations than programmers and designers. It's the visual styling of a game that often sets it apart from the competition, and garners kudos from critics and fans alike. Musicians and sound effects artisans can have fun helping to build games these days. While music and sound effects can often be rather forgettable in games, (especially some of the derivative casual games clones), the really good ones auditory aficionados can really add a whole dimension to the gaming experience. Games like System Shock 2 (Irrational Studios), and the more recent Bioshock (2KGames) come to mind as benefited from some incredibly talented sounds and music.

So, don't put it off any longer. If you've got the game builder itch, it's time to scratch. You could be the next Leonardo Da Vinci of the game business. The world is waiting. If you enjoyed this article on how to make computer games, don't miss out on the latest news on making computer games as it happens.

Taken from : EzineArticles

Alice Greenfingers 2 - Farming Basics With Fun! - Big Fish Games, Inc.

Alice, welcome back! Surely, all of you remember this industrious girl whose farm was the first in the series of successful farming strategy games. Now the second part of the hit is out, and you have a wonderful chance to remember your first farming experience in casual gaming. A shovel, a patch of land and a bag of seeds - that's all you need to succeed. Want any prove? Ask Alice!

I'm sure you remember the hard-working Alice Greenfingers, her uncle Berry and their faithful friend Paul, the shopkeeper. In the second part of the game you will meet all the heroes again, and in familiar environment - on a farm. Alice will work in order to earn money and fulfill all the tasks of uncle Berry, who is rather demanding, I should say. Paul will sell all the necessary supplies and equipment, and you will have fun while playing. Nothing much can be said on the game story, as there is essentially no story at all. Just the regular farm life continues.

Concerning the game play I can say it's mainly the same as in the first game. For each day you have a number of goals (the tasks given by uncle Berry) to complete. Fortunately, you are not bound with any time limit, so you can take your time and develop your farm as you wish without any fear of failing. It's impossible to fail here. So, for each day you have a mission, and for completing it, as well as some other tasks, you get a badge or a cup - some food for your vanity. The challenges are rather different, starting from removing harmful dandelions and picking apples to growing a certain number of certain plants, selling them, earning a certain amount of money for uncle (or yes, he sometimes needs a new hat or something else not less expensive) or even exercising Jefferson, the family dog, so that he lost some weight. You are the only one who determines what you will do next, as long as you fulfill the tasks.

As in the first part, you dig soil, sow seeds, water plants as you grow, fertilize the soil, harvest your products and take them to the market, where customers are happy to buy them. You are free to purchase hens, beehives or other animals for your farm. They don't need much of your attention, but bring you additional money as you sell their produce. The same function is performed by trees - you can always gather a number of apples or plums (if you buy a plum tree) for extra cash. Cash is needed for upgrades and some necessary supplies to get from Paul's shop.

Besides, after each level you are offered to select a free upgrade among a number of options. You can get new goods unlocked in the shop, or a cash bonus, or extra space for your farm, or even advertising in a local newspaper for attracting more customers to the market. All of those are useful, and you take whatever you wish.

So, if you are in for farming strategy games, Alice Greenfingers 2 is the right choice!

More info : Big Fish Game

Hidden Mysteries - Buckingham Palace - Big Fish Games, Inc.

Have you ever been to the Buckingham Palace? It's a perfect way to start the tour! What do you know about Buckingham Palace? That it's situated in London and is the residence of the British royal family? That it's a beautiful and majestic building? Anything else?


This game will bring you to the very heart of British monarchy and history, tell you the story of one of the greatest constructions in the United Kingdom and take you to an excursion along its halls and corridors, to the very secret passages and the kitchen - the centre of any home. You will learn that Buckingham Palace was built in 1703 by the Duke of Buckingham John Sheffield and in 1761 it was chosen by King George III to be his family's residence and much, much more. You will visit the Queen's Gallery, the Victoria Memorial and the Admirality Arch and know the history of the Crown Jewels. And, of course, you will enjoy your favorite puzzle game play while revealing the old mysteries hidden all over the place.

As to the game play, it's the combination of hidden object, quest and puzzle. You are offered to find a number of items hidden on the screen first. If you are stuck, you can use your hint credits which can be replenished by way of finding hidden crown in every stage. Each crown is worth 5 hint credits, and hints' price differs depending of what you want to see. In order to get a hint you should click on the name of the item you can't find. You will be given three options: to see the silhouette (1 hint credit), the whole look of the item (3 credits) or to be shown the very location of the item on the screen (5 credits). Depending on how exactly stuck you are, you can choose any. I would recommend to start with silhouettes, as they can be very helpful (unless it's a simple rectangle).

After you have found all the items in a stage (which means several locations), you will encounter a puzzle to be solved with the help of special items in your inventory, found during the level.

Tip: if you don't know what to do, see carefully where your cursor changes its color - that's the spot where you should act.

You will also face some word and other types of puzzles. I found some of them quite confusing, but in case you are not in brain-teasers of unknown principle, you have a nice remedy for the problem - a Solve button.

On the whole the game is very engaging, and you get really addicted as the story unwraps around you and you start finding the legendary stones one by one. You can venture into your tour over the Buckingham Palace in either Timed or Relaxed Mode - as you wish.

More info : Big Fish Game